FROM THE ENGINEERS

DEVLOG

AudioAUG 08, 2026

Building a chip-tune synth in the browser

How we use the Web Audio API to recreate square-wave, sawtooth, and noise generators for authentic arcade sound.

ArtAUG 01, 2026

Pixel art pipeline: from sprite to screen

A look at our 16x16 sprite workflow, color-indexed palettes, and scanline shader that gives every game its retro glow.

EngineeringJUL 25, 2026

Leaderboard architecture at the edge

Why we moved score submissions to server functions, how we prevent cheaters, and what's next for replay validation.

ReleaseJUL 18, 2026

Asteroid Blaster v2.0 release notes

New power-ups, a boss every 10 waves, and a fresh chiptune boss theme. Here's what changed.